Press: Interview

Catalogue: solo exhibition ‘Das Experiment’, Secession, Vienna 2001

Delphine Bedel, interviewed byPatrick Dax and Carola Platzek

What was your image of Vienna before coming here?
It was above all the social imaginary built through films, novels, press, music, popular culture, and the internet, gathering impres­sions of the place and of different social and political situations.
What does it mean to come to Vienna: a visit to Berggasse 19, a trip to the Ferns wheel in the Prater? Or for instance, if you look at the story of “The Third Man”, it is based on a novel taking place in Post-World-War-ll Vien­na, which was turned into a movie. I could wish to visit some of the original locations of the movie, like the sewer, and discover that it is a tourist attraction today, with actors playing out some of the scenes. There is a play bet­ween the fictive and the real, where the public image of a place is constructed by fiction and entertainment, rather than history. Perhaps this is even a motive for people to come here. I lived for a month in an apartment in Vienna, which is actually used as a psychotherapy office. It was an ironic and meaningful experi­ence. But what is or is not relevant to see? Who is an un/reliable narrator, do I need a map or a cell phone?

How did you approach the “real” city? As a kind of contemporary flaneur? No, I would obviously be closer to the urban “derive” of the Situationists rather than the fla­neur as described by Walter Benjamin. I made most of these “drifts” through Vienna with people I met here through friends, asking them to show me their favourite place or any­thing that is relevant to them. There is no goal to most of this walks. It is a process of collec­ting sounds, images, according to certain topics in my works, or stones and memories I heard. I take the city as a structure of con­fluence between attraction and distraction. Attraction relates to desire but also to gravity and entertainment. In French the word “distraction” means to be distracted, to lose your attention from something, but it also means amusement. Can I experience the city as something other than a “scripted space” as described by Norman Klein, looking at the way architecture is used to tell us stories, what is remembered or forgotten, how spaces are configured as a narrative journey, where the audience becomes the central character. Walking through the city I see what’s visible and what might be hidden, which could mean, what’s revealed from history and what’s not.

The term of the flaneur is often connec­ted to investigation, collection, obsession, compulsion, repetition … Yes, the “compulsion of repetition”! Possibly a Freudian aspect in my work. There are very obsessive parts – like I have this “Perecian” way of making these impossible inventories and archives like all the names that are in the city, all this written text displayed on shopping windows or billboards. I have a variety of ar­chives from every place I’ve been to. In my video works I focus more on amusement and speed. In a way it is an absurd, poetic, impos­sible, playful attempt, a never-ending process,to read the city and popular culture as an alternative form of literature, and an experien­ce of different motion in an urban surrounding. I am curious in particular about theme parks and amusement areas, where you are suppo­sed to have fun, like a replay of childhood at a higher speed. The shifting of a city through tourism, urbanism, shopping malls to an apparent entertainment.

You are operating with different layers, it seems like a play with the obvious and the hidden. I see my work as part individual and part collective. I try to capture daily situations or information, where collective memory is shif­ted to a familiar but unstable territory to be experienced again.

You oppose the rather selective gaze of the city-dweller to the more cohesive view of the panorama. One of the two videos I made for the exhi­bition is called “Aussicht”, a real loop in time and space, in a take of 26 minutes. A young woman is sitting in a cafe, in a rather calm manner, while the whole background behind her is shifting. It is almost a still image. The piece started with the idea of the panoramic view as a sublime. Normally, the Donauturm, which can be considered as entertainment architecture, offers an “Aussicht”. It’s a turning 360 degree panoramic view of the city. But I was filming on a foggy day, so the panorama seems to be erased. Vienna can only be recognized in a fragmentary way. It is just a Viennese afternoon in a cafe. A singular experience finds itself in a structured sur­rounding.

Your work seems to have a lot to do with individuals being addressed by their envi­ronment, being subjected to advertising-slogans, the signs of the city. Do you think that the political situation in Austria is reflected in the signs of everyday life? I believe that there is a form of contamination in language and attitudes. It draws attention and discussion towards other topics, while opening public space to a certain form of discussion that did not have so much space before.

Actually, it’s a kind of symptom that society constructs an illusion of the priva­te. There is a collective shift to entertain­ment and the many possibilities of amu­sement. You have been in the Prater a lot, why?
Public space and private space are becoming mixed up, the public and the private view. New technologies are autonomously develo­ping their own systems of control, like Sim-city as a home model of city development. In rela­tion to these different kinds of control, the idea of the private is a disappearing concept. The private is obsolete. It’s nostalgia. Vienna is one of the few cities in Europe that has had a permanent amusement area for a long time, that is part of the daily culture. I wondered about how it is entertaining or boring? The site is defined to be experienced in a certain way, you are supposed to feel free and to lose control. But there is a precise pat­tern behind it that decides certain things you can and cannot do. The second video “Extasy” was made in the Prater in one of the rides. The whole vision gets blurred by speed and extreme motion of the attraction. That’s the delightful loss of control in a controlled space.

Losing control in a controlled space? Sounds obscure to me. In a designed space, rather than a controlled space. In this second video the landscape dis­appears as well. In both videos the body is moved by a machine in search of a visual or physical moment, as a kick, a simulated and stimulated immediate experience.

You use different media in your work, like photography, video, and sound. Your installation produces a vertical, poly-perspective view of the city in itself. It mixes up listening and seeing. It takes the viewer on imaginary trips. What is the relation between vision and sound in your installation?While relating to a cinematographic aspect in my work, I’m looking for this kind of moment that, up to a certain degree, can re-create the “experience” of amusement. My work reflects on the different rhythms of moving in the city, from the slow motion of the walk to the extreme speed of amusement parks, on the difference in perception and senses, from an extended vision like the panorama to the fragmented and dislocated cityscape. To open a space where encounters and transmissions of experiences and atmos­pheres become possible.

Recorded in the Hotel Orient, Vienna, 8 November 2001

Show: Extasy @ SKOR, Amsterdam

9 januari t/m 25 februari 2004
SKOR-de Inkijk, Amsterdam

Game Boy music performance by Herbert Weixelbaum (Wenen)
Mister Motley Number One Party.  6 februari,  21.00 uur.
De Veemvloer,  Amsterdam

Delphine Bedel presenteerde in de Inkijk twee videowerken: ‘Aussicht’ en ‘Extasy’, in samenhang met het geluidswerk ‘Mindless Beauty’. Allen stammen uit 2002 en werden gemaakt voor Bedel’s solotentoonstelling in de Secession in Wenen. Op uitnodiging van de Secession verbleef ze een maand in Wenen om ter plekke een project te ontwikkelen in relatie tot de stad.

In haar werk tast Delphine Bedel de grenzen af van beweging en bewogen worden in een stedelijke omgeving. Ze is geïnteresseerd in de individuele ervaring, in relatie tot het collectieve geheugen en massa-entertainment. Bedel onderzoekt hoe de hedendaagse stad transformeert tot een thema-park: door toerisme, stedenbouwkundige planning, shop-cultuur, maar ook door de voortgaande privatisering van de publieke ruimte. Ze observeert wat er binnen een dergelijke scripted space (1) aan mogelijkheden voor persoonlijke ontmoetingen en ervaringen resteert.

Het beeld dat de kunstenaar zich reeds van Wenen had gevormd, op basis van literatuur, politiek, films en elektronische muziek, vormde het uitgangspunt voor een uitgebreide serie wandelingen door de stad. Steeds in gezelschap van daar wonende kunstenaars, journalisten en muzikanten. Leidraad bij deze tochten, een soort Situationistische ‘ dérives’, waren vragen als: wat is relevant om te zien? wat niet? hoe is deze plek te benaderen? hoe is deze politieke situatie te benaderen? Gewapend met een kaart en opname apparatuur verzamelde ze beelden, verhalen, geluiden en indrukken voor haar project.

De video ‘Aussicht’ werd gemaakt in de Daunaturm, de Weense TV-toren: een gewilde toeristische attractie met op 170 meter hoogte een panoramisch ronddraaiend restaurant. ‘Extasy’ maakte ze in amusementspark de Prater. De lokaties bieden in feite kant-en-klare ervaringen, zij het in verschillende situaties. In de films tracht ze de visuele en fysieke sensaties niet alleen vast te leggen maar ook voelbaar te maken.

Het derde werk, het geluidswerk ‘Mindless Beauty’ kwam tot stand in samenwerking met de Weense dj’s Max Czerwenka-Werkstetten en Patrick Dax en is een mix van geluiden, ontleend aan de stad, de Prater, elektronische muziek en computerspelletjes.

Bedel’s zoektocht naar de verschijningsvormen van de stad, en haar gerichtheid op het dictaat van toeristische attracties en de begrensde mogelijkheden voor authentieke ervaringen daarbinnen maakten het project interessant om ook in Amsterdam te tonen. Juist op een kruispunt van toeristische attracties.

In Wenen nodigde ze de Weense muzikant Herbert Weixelbaum uit voor een gezamenlijke performance. Weixelbaum gebruikt Game Boys als instrumenten, een strategie die massa-entertainment inzet voor individuele expressie en zintuiglijke ervaring. Weixelbaum richtte inmiddels in Wenen een Game Boy Club op en trad ook in Amsterdam op, tijdens de Mister Motley Number One Party in De Veemvloer in Amsterdam.

(Noot 1 Norman M. Klein,‘Scripted Spaces’ From #2, Witte de With, April 2000)

Skor
Ruysdaelkade 2, NL-1072 AG Amsterdam. T 020 – 672 25 25
www.skor.nl

Show: Das Experiment @ Secession, Vienna

Press: Solo Exhibition ‘Das Experiment’. Secession, Vienna 2001

Das Experiment

By Delphine Bedel

In the frame of the exhibition program ‘Das Experiment’ in the Secession, I was invited for a one-month residency in Vienna to make a project about the city. In my work I am investigating how a city is developing as a theme park trough tourism, urban planning, shopping, free time or architecture, becoming a factor of social exclusion through, among others the privatization of public space or the medias promoting ‘post-teenager’ attitudes, physical performance and entertainment as a way of life. What is then the possibility of encounter and experience in the ‘Scripted spaces’ as described by Norman M. Klein’, ‘a space were architecture is used to tell a story and the visitor becomes the central character’? or when ‘shopping is arguably the last remaining form of public activity’ (Christa Kamleithner).

An Austrian architect Viktor Gruen, who immigrated to the States in 1938, developed the idea of shopping mall. He designed the first ‘Shopping center’ Northland in Detroit in the1950’s, with commercial and cultural places, taking its roots on the model of Vienna’s city center. He later developed the idea of ‘Suburban mall’. In the recent years, Vienna has developed fast in the center and the periphery, with new shopping and entertainment center (Gazometer) and cultural area (Museum Quartier), housing projects, Multiplex-cinemas, etc. Together with Copenhagen, Vienna is one of the few cities in Europe with a permanent amusement park for more then a century, the Prater that became part of the daily culture and urban imaginary.

Taking as a starting point the social imaginary I have from Vienna build through literature, politics, films, electronic music, I organized for a month walks trough the city together with people I meet, artists, journalists, architects, musicians, as a sort of Situationist ‘derives’. What is relevant or not to see, who is a reliable narrator, how to approach this place and the political situation? With a map, recording instruments, I gathered visual and sound material, stories, impressions that will be processed in different forms in collaboration with some of the people I met.

The two videos ‘Aussicht’ and ‘Extasy’ have been filmed in the Donaturm (the TV tower with a panoramic turning restaurant) and the Prater, two well know amusement park, referring to different movements where one’s body is moved in search of a visual and physical ‘kick’. The image attends to restore, transcribe that ‘experience’ to the viewer.

The sound piece ‘Mindless beauty’ is a mix of sounds recorded in the city, in Prater, electronic music and computer games, and produced with two Viennese DJ’s. It gives the feeling of ‘playful ambient’.

Part the photographic investigation is displayed in the publication, were the city is perceived as an alternative form of literature. The cover presents a landscape of the bridge that leads to the new area of city development on the other side of the Danube, next to UNO City. This bridge also connects the two locations where I have been filming. Visitors can take away a poster with the text ‘Keine Ruhetag’ (no day off).

On the opening night I invited Herbert Weixelbaum to perform. He is a composer from the electronic scene, making music only with two Game Boys and sound processors, converting a mass entertainment to a sensory experience.

Gameboy Music peformance

play video ‘Aussicht’

Exhibition views